Starsector transfer all items. Starsector has no "right" or "wrong" playstyle, only your own style. Starsector transfer all items

 
 Starsector has no "right" or "wrong" playstyle, only your own styleStarsector transfer all items  Modders: This is not a blanket feature

If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. 50K subscribers in the starsector community. So it really depends on the type of mod and most mod authors will list. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Atlas does. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. Go into Starsector, and your mods folder should be there. However, starsector and star valor differ on equipment and crew. Formerly known as Starsector Mod Manager. Continue Reading [Starsector Mods][0. Once in the game, you can summon the console with control+backspace and enter your commands. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. Shift click and hold, drag left and right. ) Save your game. default to transfer_all_items_settings. json. 6. Battleships have it at 7-8 tho. one that allows custom searches through editing a CSV file. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Business, Economics, and Finance. Nothing too game-breaking in there. csv. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. Starsector! Join thousands of players in a massive online community. You can also hold Shift and click repeatedly to pick up single units of the product. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. Open up "campaign. 96a] Console Commands v2023. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. You can find most mods on the forum. Probably either salvage skill or two salvage rigs and -20 surveying cost will be net stable. 2. 0 starship legends 2. There probably is, I just don't know of one. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. csv file. r/starsector. Instead, the mod simply warns you when you haven't saved in a while. ticktockbent • 1 yr. However, most items have certain requirements in order to be used, which the top categories represent. There are two methods to do this. The basic game is quite good as it is, you'll have plenty of time to try mods later. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. %50 upkeep reduction allows you to ignore hazard rating. Good colonies can pull in around 250. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Elevate your Starsector gameplay with the [0. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Discuss modding Starsector here. There should be a penalty/event for ejecting crew. 95a] Transfer All Items v1. This is because production is logarithmic, i. Just a little heads up to mention some general naughtiness somewhat related to the last post above. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. mkv file with Japanese audio (I tried it with a few different anime . The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Factions like Vic really add nice ships with their unique style. Do the main menu Tutorials. You can rectify this by just spawning one via console commands. 2. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. 95a] Transfer All Items v1. best of the best - an extra 5% via the 3rd s-mod. Download (0. Open starsector-coredatahullmodshull_mods. xml" using Notepad++. 2. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Guidelines to Modding. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Open it is, as this is an important file to handle the global settings of the game. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. Caution is advised as these kinds of games can be very detrimental to your time management. With our comprehensive installation and usage guide, you'll be able to install and use [0. CoqueiroLendario. Using frigates to capture those before the. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It keeps flux in mind, gives solid weaponry in relation to slots, and you will need direct combat experience to test most weapons to improve autofit's loadout. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. It used to be called Starfarer. 4. Shift click and hold, drag left and right. Profit. These are meant for broader use within the. Afaik, it should be somewhere on your character lvl-up screen. For a full list of supported commands enter 'help' in the console. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. Elevate your Starsector gameplay with the [0. redditvich • 1 yr. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. Then add the item, for example, Alpha Cores. $55 per month. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. 05. 95, by changing planet. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. The skill system – the one in the currently released version, 0. Apparently they're working on it, but for now there's no change. To install new res packs, click the Open Resource Pack Folder button at the botton. Pitate Buffalos are the best smuggling ships. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. you put the. Installed in population. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Evolution 2. Have literally next to zero experience with colonies. Suspicious_Expert_97. install directory (C: drive, etc. For more information on a specific. My current save has. 8. Controls for moving your fleet and trading. json and change the setting "altMouseMoveToMassTransfer" to true. e. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Starsector > Suggestions > Hold and drag item transfer. Militarized subsystems: massively decreases detection and increases burn speed <— get this. You have to change it from false to true. Their ships don't fit my playstyle, can't seem to make them work. 3)*NumberOfUnits-CostFuel*1. 9. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. What extent is that, and is there some strategy. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. Lots of ways to make money and colonies as a means to make money is not required. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Yeah, well, fuel is cheap and my colonies profitable. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. Starsector has no "right" or "wrong" playstyle, only your own style. Step 2. Premium Explore Gaming. 05. Go to starsector r/starsector. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. Pressing Up, makes the menu goes a bit hayware. Experiment to find out what works for you. Logged. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Legio, UAF, Sierra, PAGSM, and others. 5. The inital contact will start once the Player is Level 10. How do I transfer expensive items from my alt (alpha) to my main (omega)The automated shipyard is a structure that can be discovered around a . Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Just install the game on both. install directory (C: drive, etc. 91, or had, say, Nexerelin, and your laptop is version 0. Now all I have to do is figure out why I can't get them to spawn in. SPOILER. Maybe have it disappear on size 5 when player cannot abandon the planet anymore, or let the player abandon a decivilized planet regardless of. 8. a small guide to Editing items in savegames. ago. you can open it with ms excel. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. r/starsector • 1 mo. Just a little heads up to mention some general naughtiness somewhat related to the last post above. 4. If your faction can join it will say so for each alliance. In starsector, there is no equipment, and there is no crew per say. Removed skills changes. This is because production is logarithmic, i. 6 is 10x the production of 5 (much like how population is indicated). It's either been scrapped, despawned, or failed to load when generating the save game. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Download the archive for each and extract the contents to /starsector/mods. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. No. e. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. The command hullmods cost 0 ordnance points. It's a utility mod and can be added or removed. It happens to me too, and it's Indeed super annoying. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. - Unlock S-Mod removal service for your ships after some quests. Credits and distribution permission. Unlike the automated ship construction event that can pop up in research stations (and possibly other. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. It only transfers items between the fleet and the market or storage. Compatibility improvements I intend to make once other mods update for 0. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. The goal is to give you lots of meaningful choices in a malleable world. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the menu. Spoiler. v0. To run the Linux version, unzip the file, cd starsector, and then run . Re: [0. mkv's) and it doesn't display the subtitles. Here's a little how-to. Phase 3. If you have patrols that won’t move, go to the sensor relay and introduce false readings. You might need to input your CD key again. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. ticktockbent •. When you connect power and an external display and leave the laptop open, everything works fine. Memory: 3GB system RAM. Not exactly a perfect world, but it seemed fine enough. Mod_Info. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. Step 2: You need the ID of each unique ship in the fleet. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Download and install this mod 2. 1 = Swapped out the carrier decks as requested v0. r/BaldursGate3. ago. First wipe out any orbital station. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. csv file under the tags column. ago. 2D RPG/Trade/Fleet Combat Game. search and find in the document. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. Manually, the speed of the ships you pursue with are paramount, but from the limited experience I have it seems that in autoresolve slower ships can successfully pursue faster ships to some extent. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. . 4 Terraforming and station construction 8. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. Honestly I was expecting more from Star Valor. Make sure no enemy fleets see you when you enter the target. All of the current special items have uses in modifying certain industries. A second Click will buy/sell the stack regardless of cargo capacity. I cores you have into salvaged Remnant ships you own. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. You take the role of a space captain seeking fortune and glory however you choose. « Reply #1 on: January 07, 2022, 06:08:58 AM ». My quick maff put one credit as being worth closer to $580 but that is a wild guess. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. Greetings, Human. First thing to do: Allocate sufficient memory in for Starsector with mods. Continue Reading [Starsector Mods][0. Exports happen automatically. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. This mod adds a search box to the planet list. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. 95a. Can we get a stash tab to transfer items Out of Solo. The prices are also stable because supply and demand is not important. Yes, if you sell them blueprints the pirates will eventually start using them in their fleets. On the market or storage. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. - Campaign Features: - Take out loans at any Kesteven market. Mods that add ships yes but they might not all show up. 2 (2021/03/27) [Starsector Mods][0. Drag and drop the folder from the “saves” folder in the starsector folder. Linux. That's all, for now, wait for end of April and middle of May with more photos. Be patient. 0. How to use: 1. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Apparently they're working on it, but for now there's no change. Open menu Open navigation Go to Reddit Home. Unfortunately, there is not one complete answer. Step 3. Instead, the mod simply warns you when you haven't saved in a while. r/starsector • Behold, I have returned to infest your nightmares once again. A mod for Starsector that creates a special contact called Chicken, a spacer that specialises in selling tech items. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Make sure you have the same mods and same versions in both devices. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. Counters the effect of "cold", "very cold", "poor light", and "dark". 50K subscribers in the starsector community. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. That movie was the shit. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Vortex support for Starsector v0. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Step 3. Go to your Starsector directory and then go through the following folders: starsector-core >>> data >>> config. 4X game features in Starsector. Annual_Cod_5896 • 1 yr. It much faster than CTRL + Click. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Much better to just hunt for AI cores to sell if you're short on cash. You'll know a blueprint has been added to their fleets. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. AFAIK if you build up. Increases the number of industries that can be installed on the planet by 1. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Before launching the raid, if you did not enter undetected, there will be a warning message about a heavy. 43. ago. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. PhaseShip • 2 yr. 95. one that allows custom searches through editing a CSV file. It only transfers items between the fleet and the market or storage. given higher relations. Look for ways to increase income and reduce supply usage. No need to go explore in the fringes of the sector, surveying barren worlds, checking black hole and neutron star systems for (in-game) months and cycles. Pick a commission with the faction that lays claim on those planets. You take the role of a space captain seeking fortune and glory however you choose. a small guide to Editing items in savegames. Then came Exiled Space, which had the same premise of BTS, but without the save bloat. You have to change it from false to true. Scherzokinn • 1 yr. DouglasteR. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. 8. It used to be called Starfarer. 96a] Console Commands v2023. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. And the planet name is bob. The first method is looking through the hull csv files manually, but that is. Last one with Nexerelin and a couple faction mod and such. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. With our comprehensive installation and usage guide, you’ll be. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. Up to preference, I like it more than the current skill system. - Updated for Starsector 0. cheating. 0 Mod, the choice for serious players seeking advanced features and customization options. 95a] Transfer All Items v1. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. Put it in the old computer. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. not necessarily a bad thing at all since replayability in a game is very important. json checked /saves/common…All the ships are very well made and they even have their own station. Transfer All ItemsDownload version 1. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. SPOILER. 7-BuyPrice*1. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. captains and officers), and 3,020 names for stellar objects (i. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. It was 4-6 turns of ground combat. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Tailor the fleet to the mission: You can pay for storage on any core world with a market (not recommended) or use free storage in a couple of abandoned stations (recommended) and leave ships/assets there safely.